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Join date : 2010-01-09
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General Rules Empty
PostSubject: General Rules   General Rules I_icon_minitimeSun Jan 10, 2010 5:54 pm

Rules and Regulations:

1.1 Game Format:
- Version: Warcraft III – Frozen Throne expansion set v.1.24b
- Map used: Latest Stable Release (currently 6.59d)
- Match Winner: The team who destroys the opponent’s throne/world tree first, or if the opponent surrenders. Or time limits of 60 minutes is up, and the higher score team will consider the winner.
- Group Elimination format
- Time Limit: 60min for group level, and no time limit after that.

1.2 Game Settings:
- Drafting Mode: Captains Mode & Observer Info (-CMOI typed in game)
- Game Speed: Fast
- Banned Hero: none

1.3 Match Procedures:
Matches are played according to the tournament structure and the schedule provided by the tournament officials.
Participants are encouraged to keep themselves informed about the schedule in order to avoid any delay or default loss.
A team can claim for def win if the opponent team doesn't show up 15 minutes after the scheduled time.
Coin tossing will be used to determine which team will have the power to choose their side, sentinel or scourge.
If the teams don't care about the side, they may leave the draft start to random.

1.4 Teams And Players:
Participant teams must be regularly registered and checked in the tournament’s web-page. The minimum required number of player is 5.
Each team must have a team captain who has to introduce himself to tournament admin; he will be the main reference for any issues may arise. It can be one of the team’s players or a team manager.
The team captain must remain the same person during the entire tournament.
Teams are allowed to have an organizer (manager) for schedule purpose.
An active player is bound to one team throughout the whole tournament period. Playing for multiple teams in the same tournament will result in disqualification for involved teams.
A team can only alter their roster after every stage of the tournament ends and before the next stage begins.
A team that plays with a non-registered or non-approved player will have a default loss for every game where that player participated, and the player will be banned from the tournament.

1.5 Playday And Schedule:
Play days and deadlines must be respected; they will be specified for each tournament.
Games not played within the assigned deadline will result in a default loss for both teams.
If a team encounters serious problems to contact the opponent team and to schedule the game within the assigned play day, the team captain/manager has to inform admin about it. They will try to contact the missing team as well. If the missing team will give no or later answers, a def win will be assigned to the opponent team.

1.6 General Behaviour:
Participant teams and players must always have good manners and respect other players and the Admin/organization staff.
2. Game Play Rules
2.1. General Rules
Backdooring:
- Backdooring is allowed if and only if the tower is red in hp.
Item Restrictions:
- There are no item restrictions
Abuses & Exploitation:
* Hero Trapping (Warning or Game Loss):
Intentionally trapping enemies into trees or holes is not allowed.
* Pause/Resume Abuse (Warning or Game Loss): Pausing without any valid reason is disallowed. Resuming the game without the other team confirming that they are ready is not allowed either. Teams that are constantly pausing or resuming to ruin the game will receive a game loss. If someone pauses the game without a valid reason will receive a warning.
* Base Entrance Blocking (Warning or Game Loss):
It’s not allowed to block the base entrance for defensive purpose with the help of spells, such as fissure (accidental blocks are okay, as long as the fissure - for example - was directed at an opposing hero)
* Bugs Exploitation (Warning, Game Loss or Disqualification):
No Exploitation of any known old or new bug discovered during game play. No excuses will be entertained. Ignorance is not an excuse. Participants/Teams are expected to know what these bugs are. Participants/teams that experience any abnormal game play are advised to inform the marshal on duty immediately.
Definition of “bugs”:
- Anything abnormal which will give a player/team an unfair advantage.
- Anything which will cause interruption/fatal error to the game.
Cheating (Disqualification):
Any kind of cheat is strictly prohibited. Warkeys/Dotakeys are allowed.

2.2 Disconnections:
Teams are persuaded to save their games frequently during a match in order to compensate for disconnections (every 10th – 15th minutes)
Disconnect before the first hero has been killed: match load from the save if exists.
In case there is not a save after the ban/pick process: teams must take a screenshot with open scoreboard or save the replay, the match has then to be remaked in –AP mode with the same heroes/lanes.
Disconnect after the first hero has been killed:
a) If a save game has been made within the last 10 minutes, and then consults the rule below. If not then the game continues without the disconnected player.
b) If the game was saved less than 10 minutes before the disconnection of a player, then the game has to be reloaded unless:
- The team losing their player wants to continue without a reload
- The other team destroyed at least one rax and they wish to continue
- If team 1 have killed 5+ heroes more than team 2 during the time from the last save game and the disconnection, then the disconnect is in the favour of team 1 which may choose whether to continue the match or remake from the save game. For example: at the time of the save game the score is 35-35 and at the time of the disconnection the score is 42-37 for team 1
An Aegis counts for no kill.
A tower counts for 3 kills when calculating this, down.
If neither team is in advantage then an admin should be consulted, unless teams can agree to a decision by themselves.
If the players or the host pulled off, then there will be consequences of that action.
If a disconnected player is not able to be present within 20 minutes, games should go on without him.
Both teams have the right to request a save after big team collisions and when at least one building was destroyed.
After a remake all players have to pick the same heroes as before, buy the same items and must go to the same starting lane. On initial creep contact, the players may change their lanes
If the same player disconnects more than 2 times, then the opposing team may chose to continue the match without him (the opposite team is allowed to continue without the disconnected player starting form the 3rd disconnection).
It is allowed to use a disconnected hero, but it is not possible to give his items to other players. The items may either stay on the disconnected hero, or be sold so the money is dispersed among the remaining players. Consumables are allowed to use up
In case of dispute without reasonable proofs, game has to be replayed.
http://umitf.com/joomla/index.php/our-event/sep/rules-and-regulation-of-dota
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